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KudanAR - Android
1.6.0
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This is the complete list of members for ARLightShader, including all inherited members.
| ARLightShader(boolean hasReflection, boolean hasTexture, boolean hasAlpha, boolean hasBones, boolean hasMorph) | ARLightShader | |
| checkError() | ARShaderProgram | static |
| compileShaders() | ARShaderProgram | |
| createShader(String vertexShaderSrc, String fragmentShaderSrc) | ARShaderProgram | static |
| getShader(boolean hasReflection, boolean hasTexture, boolean hasAlpha, boolean hasBones, boolean hasMorph) | ARLightShader | static |
| mShaderID (defined in ARShaderProgram) | ARShaderProgram | protected |
| prepareRenderer() | ARShaderProgram | |
| setAlpha(float alpha) | ARLightShader | |
| setAmbient(Vector3f ambient) | ARLightShader | |
| setBones(List< Matrix4f > bones, int numberOfBones) | ARLightShader | |
| setColour(Vector3f colour) | ARLightShader | |
| setDiffuse(Vector3f diffuse) | ARLightShader | |
| setReflectivity(float reflectivity) | ARLightShader | |
| setShaderStrings(String vertexShaderString, String fragmentShaderString) | ARShaderProgram | |
| setShininess(float shininess) | ARLightShader | |
| setSpecular(Vector3f specular) | ARLightShader | |
| setUniforms() | ARLightShader | |
| useProgram() | ARShaderProgram |