◆ brother
| GameObject FlyBehaviour_TargetTransform.brother |
Reference to the GameObject that this object must move around.
◆ maxMove
| float FlyBehaviour_TargetTransform.maxMove = 20f |
The maximum distance each component of the target point can be away from this object.
◆ maxThresh
| float FlyBehaviour_TargetTransform.maxThresh = 500f |
The maximum distance this object can be from its brother.
◆ minThresh
| float FlyBehaviour_TargetTransform.minThresh = 100f |
The minimum distance the this object must be from its brother.
◆ moveStep
| float FlyBehaviour_TargetTransform.moveStep = 1.5f |
The amount that this object moves each frame.
◆ moveThresh
| float FlyBehaviour_TargetTransform.moveThresh = 10f |
If the distance between this object and its target point is less than this threshold, it is considered to have reached its target.
The documentation for this class was generated from the following file:
- FlyBehaviour_TargetTransform.cs