◆ brother
| GameObject FlyBehaviour_RigidbodyVelocity.brother |
Reference to the GameObject that the object this script is attached to must move around.
◆ maxThresh
| float FlyBehaviour_RigidbodyVelocity.maxThresh = 250f |
Maximum distance the objects can be apart.
◆ minThresh
| float FlyBehaviour_RigidbodyVelocity.minThresh = 150f |
Minimum distance the objects must be apart.
◆ switchTime
| float FlyBehaviour_RigidbodyVelocity.switchTime = 0.5f |
Amount of time that needs to pass before the objects change direction.
◆ topSpeed
| float FlyBehaviour_RigidbodyVelocity.topSpeed = 20f |
The maximum value each component of the vector can be.
The documentation for this class was generated from the following file:
- FlyBehaviour_RigidbodyVelocity.cs