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KudanAR - iOS
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#import <AROcclusionMaterial.h>
Inheritance diagram for AROcclusionMaterial:
Collaboration diagram for AROcclusionMaterial:Additional Inherited Members | |
Instance Methods inherited from ARColourMaterial | |
| (instancetype) | - initWithRed:green:blue: |
| (instancetype) | - initWithRed:green:blue:alpha: |
Instance Methods inherited from ARMaterial | |
| (void) | - postRender |
Class Methods inherited from ARColourMaterial | |
| (instancetype) | + colourMaterialWithRed:green:blue: |
Properties inherited from ARColourMaterial | |
| float | red |
| float | green |
| float | blue |
| float | alpha |
| BOOL | depthOnly |
Properties inherited from ARMaterial | |
| NSString * | name |
| BOOL | isTranslucent |
| ARBlendMode | blendMode |
| BOOL | depthTest |
| BOOL | depthWrite |
| BOOL | colourWrite |
| ARFaceCullMode | cullMode |
This material type can be used by ARMeshNode objects to achieve an occlusion effect, where real-world camera objects can occlude the rendered content. This gives the appearance of models or images moving behind, under or around real-world objects, improving the level of immersion in the scene.