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void | write (FILE *fp) |
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void | read (FILE *fp) |
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uint32_t | animationID |
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uint32_t | nodeID |
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uint32_t | numberOfKeyframes |
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std::vector< glm::vec3 > | positions |
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std::vector< glm::quat > | orientations |
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std::vector< glm::vec3 > | scales |
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std::vector< bool > | visibilities |
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The documentation for this class was generated from the following files:
- BinaryStructures.h
- BinaryStructures.cpp