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OgreMathLib::Matrix4 Class Reference

#include <OgreMathLib.h>

Public Member Functions

 Matrix4 ()
 
 Matrix4 (Real m00, Real m01, Real m02, Real m03, Real m10, Real m11, Real m12, Real m13, Real m20, Real m21, Real m22, Real m23, Real m30, Real m31, Real m32, Real m33)
 
 Matrix4 (const Matrix3 &m3x3)
 
 Matrix4 (const Quaternion &rot)
 
void swap (Matrix4 &other)
 
Real * operator[] (size_t iRow)
 
const Real * operator[] (size_t iRow) const
 
Matrix4 concatenate (const Matrix4 &m2) const
 
Matrix4 operator* (const Matrix4 &m2) const
 
Vector3 operator* (const Vector3 &v) const
 
Vector4 operator* (const Vector4 &v) const
 
Matrix4 operator+ (const Matrix4 &m2) const
 
Matrix4 operator- (const Matrix4 &m2) const
 
bool operator== (const Matrix4 &m2) const
 
bool operator!= (const Matrix4 &m2) const
 
void operator= (const Matrix3 &mat3)
 
Matrix4 transpose (void) const
 
void setTrans (const Vector3 &v)
 
Vector3 getTrans () const
 
void makeTrans (const Vector3 &v)
 
void makeTrans (Real tx, Real ty, Real tz)
 
void setScale (const Vector3 &v)
 
void extract3x3Matrix (Matrix3 &m3x3) const
 
bool hasScale () const
 
bool hasNegativeScale () const
 
Quaternion extractQuaternion () const
 
Matrix4 operator* (Real scalar) const
 
Matrix4 adjoint () const
 
Real determinant () const
 
Matrix4 inverse () const
 
void makeTransform (const Vector3 &position, const Vector3 &scale, const Quaternion &orientation)
 
void makeInverseTransform (const Vector3 &position, const Vector3 &scale, const Quaternion &orientation)
 
void decomposition (Vector3 &position, Vector3 &scale, Quaternion &orientation) const
 
bool isAffine (void) const
 
Matrix4 inverseAffine (void) const
 
Matrix4 concatenateAffine (const Matrix4 &m2) const
 
Vector3 transformAffine (const Vector3 &v) const
 

Static Public Member Functions

static Matrix4 getTrans (const Vector3 &v)
 
static Matrix4 getTrans (Real t_x, Real t_y, Real t_z)
 
static Matrix4 getScale (const Vector3 &v)
 
static Matrix4 getScale (Real s_x, Real s_y, Real s_z)
 

Static Public Attributes

static const Matrix4 ZERO
 
static const Matrix4 IDENTITY
 
static const Matrix4 CLIPSPACE2DTOIMAGESPACE
 

Protected Attributes

union {
   Real   m [4][4]
 
   Real   _m [16]
 
}; 
 The matrix entries, indexed by [row][col].
 

Friends

OGREMATHLIB_EXPORT friend std::ostream & operator<< (std::ostream &o, const Matrix4 &mat)
 

Detailed Description

Class encapsulating a standard 4x4 homogeneous matrix.

Remarks
OGRE uses column vectors when applying matrix multiplications, This means a vector is represented as a single column, 4-row matrix. This has the effect that the transformations implemented by the matrices happens right-to-left e.g. if vector V is to be transformed by M1 then M2 then M3, the calculation would be M3 * M2 * M1 * V. The order that matrices are concatenated is vital since matrix multiplication is not commutative, i.e. you can get a different result if you concatenate in the wrong order.
The use of column vectors and right-to-left ordering is the standard in most mathematical texts, and is the same as used in OpenGL. It is, however, the opposite of Direct3D, which has inexplicably chosen to differ from the accepted standard and uses row vectors and left-to-right matrix multiplication.
OGRE deals with the differences between D3D and OpenGL etc. internally when operating through different render systems. OGRE users only need to conform to standard maths conventions, i.e. right-to-left matrix multiplication, (OGRE transposes matrices it passes to D3D to compensate).
The generic form M * V which shows the layout of the matrix entries is shown below:
[ m[0][0]  m[0][1]  m[0][2]  m[0][3] ]   {x}
| m[1][0]  m[1][1]  m[1][2]  m[1][3] | * {y}
| m[2][0]  m[2][1]  m[2][2]  m[2][3] |   {z}
[ m[3][0]  m[3][1]  m[3][2]  m[3][3] ]   {1}

Constructor & Destructor Documentation

◆ Matrix4() [1/3]

OgreMathLib::Matrix4::Matrix4 ( )
inline

Default constructor.

Note
It does NOT initialize the matrix for efficiency.

◆ Matrix4() [2/3]

OgreMathLib::Matrix4::Matrix4 ( const Matrix3 m3x3)
inline

Creates a standard 4x4 transformation matrix with a zero translation part from a rotation/scaling 3x3 matrix.

◆ Matrix4() [3/3]

OgreMathLib::Matrix4::Matrix4 ( const Quaternion rot)
inline

Creates a standard 4x4 transformation matrix with a zero translation part from a rotation/scaling Quaternion.

Member Function Documentation

◆ concatenateAffine()

Matrix4 OgreMathLib::Matrix4::concatenateAffine ( const Matrix4 m2) const
inline

Concatenate two affine matrices.

Note
The matrices must be affine matrix.
See also
Matrix4::isAffine.

◆ decomposition()

void OgreMathLib::Matrix4::decomposition ( Vector3 position,
Vector3 scale,
Quaternion orientation 
) const

Decompose a Matrix4 to orientation / scale / position.

◆ extract3x3Matrix()

void OgreMathLib::Matrix4::extract3x3Matrix ( Matrix3 m3x3) const
inline

Extracts the rotation / scaling part of the Matrix as a 3x3 matrix.

Parameters
m3x3Destination Matrix3

◆ extractQuaternion()

Quaternion OgreMathLib::Matrix4::extractQuaternion ( ) const
inline

Extracts the rotation / scaling part as a quaternion from the Matrix.

◆ getScale() [1/2]

static Matrix4 OgreMathLib::Matrix4::getScale ( const Vector3 v)
inlinestatic

Gets a scale matrix.

◆ getScale() [2/2]

static Matrix4 OgreMathLib::Matrix4::getScale ( Real  s_x,
Real  s_y,
Real  s_z 
)
inlinestatic

Gets a scale matrix - variation for not using a vector.

◆ getTrans() [1/3]

Vector3 OgreMathLib::Matrix4::getTrans ( ) const
inline

Extracts the translation transformation part of the matrix.

◆ getTrans() [2/3]

static Matrix4 OgreMathLib::Matrix4::getTrans ( const Vector3 v)
inlinestatic

Gets a translation matrix.

◆ getTrans() [3/3]

static Matrix4 OgreMathLib::Matrix4::getTrans ( Real  t_x,
Real  t_y,
Real  t_z 
)
inlinestatic

Gets a translation matrix - variation for not using a vector.

◆ hasNegativeScale()

bool OgreMathLib::Matrix4::hasNegativeScale ( ) const
inline

Determines if this matrix involves a negative scaling.

◆ hasScale()

bool OgreMathLib::Matrix4::hasScale ( ) const
inline

Determines if this matrix involves a scaling.

◆ inverseAffine()

Matrix4 OgreMathLib::Matrix4::inverseAffine ( void  ) const

Returns the inverse of the affine matrix.

Note
The matrix must be an affine matrix.
See also
Matrix4::isAffine.

◆ isAffine()

bool OgreMathLib::Matrix4::isAffine ( void  ) const
inline

Check whether or not the matrix is affine matrix.

Remarks
An affine matrix is a 4x4 matrix with row 3 equal to (0, 0, 0, 1), e.g. no projective coefficients.

◆ makeInverseTransform()

void OgreMathLib::Matrix4::makeInverseTransform ( const Vector3 position,
const Vector3 scale,
const Quaternion orientation 
)

Building an inverse Matrix4 from orientation / scale / position.

Remarks
As makeTransform except it build the inverse given the same data as makeTransform, so performing -translation, -rotate, 1/scale in that order.

◆ makeTrans()

void OgreMathLib::Matrix4::makeTrans ( const Vector3 v)
inline

Builds a translation matrix

◆ makeTransform()

void OgreMathLib::Matrix4::makeTransform ( const Vector3 position,
const Vector3 scale,
const Quaternion orientation 
)

Building a Matrix4 from orientation / scale / position.

Remarks
Transform is performed in the order scale, rotate, translation, i.e. translation is independent of orientation axes, scale does not affect size of translation, rotation and scaling are always centered on the origin.

◆ operator!=()

bool OgreMathLib::Matrix4::operator!= ( const Matrix4 m2) const
inline

Tests 2 matrices for inequality.

◆ operator*() [1/2]

Matrix4 OgreMathLib::Matrix4::operator* ( const Matrix4 m2) const
inline

Matrix concatenation using '*'.

◆ operator*() [2/2]

Vector3 OgreMathLib::Matrix4::operator* ( const Vector3 v) const
inline

Vector transformation using '*'.

Remarks
Transforms the given 3-D vector by the matrix, projecting the result back into w = 1.
Note
This means that the initial w is considered to be 1.0, and then all the tree elements of the resulting 3-D vector are divided by the resulting w.

◆ operator+()

Matrix4 OgreMathLib::Matrix4::operator+ ( const Matrix4 m2) const
inline

Matrix addition.

◆ operator-()

Matrix4 OgreMathLib::Matrix4::operator- ( const Matrix4 m2) const
inline

Matrix subtraction.

◆ operator=()

void OgreMathLib::Matrix4::operator= ( const Matrix3 mat3)
inline

Assignment from 3x3 matrix.

◆ operator==()

bool OgreMathLib::Matrix4::operator== ( const Matrix4 m2) const
inline

Tests 2 matrices for equality.

◆ setScale()

void OgreMathLib::Matrix4::setScale ( const Vector3 v)
inline

Sets the scale part of the matrix.

◆ setTrans()

void OgreMathLib::Matrix4::setTrans ( const Vector3 v)
inline

Sets the translation transformation part of the matrix.

◆ swap()

void OgreMathLib::Matrix4::swap ( Matrix4 other)
inline

Exchange the contents of this matrix with another.

◆ transformAffine()

Vector3 OgreMathLib::Matrix4::transformAffine ( const Vector3 v) const
inline

3-D Vector transformation specially for an affine matrix.

Remarks
Transforms the given 3-D vector by the matrix, projecting the result back into w = 1.
Note
The matrix must be an affine matrix.
See also
Matrix4::isAffine.

Friends And Related Function Documentation

◆ operator<<

OGREMATHLIB_EXPORT friend std::ostream& operator<< ( std::ostream &  o,
const Matrix4 mat 
)
friend

Function for writing to a stream.

Member Data Documentation

◆ CLIPSPACE2DTOIMAGESPACE

const Matrix4 OgreMathLib::Matrix4::CLIPSPACE2DTOIMAGESPACE
static

Useful little matrix which takes 2D clipspace {-1, 1} to {0,1} and inverts the Y.


The documentation for this class was generated from the following files: