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KudanAR - iOS
1.6.0
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Allow to perform bit operations on integer values. More...
Functions | |
| template<typename genIUType > | |
| GLM_FUNC_DECL genIUType | glm::mask (genIUType Bits) |
| template<typename T , precision P, template< typename, precision > class vecIUType> | |
| GLM_FUNC_DECL vecIUType< T, P > | glm::mask (vecIUType< T, P > const &v) |
| template<typename genIUType > | |
| GLM_FUNC_DECL genIUType | glm::bitfieldRotateRight (genIUType In, int Shift) |
| template<typename T , precision P, template< typename, precision > class vecType> | |
| GLM_FUNC_DECL vecType< T, P > | glm::bitfieldRotateRight (vecType< T, P > const &In, int Shift) |
| template<typename genIUType > | |
| GLM_FUNC_DECL genIUType | glm::bitfieldRotateLeft (genIUType In, int Shift) |
| template<typename T , precision P, template< typename, precision > class vecType> | |
| GLM_FUNC_DECL vecType< T, P > | glm::bitfieldRotateLeft (vecType< T, P > const &In, int Shift) |
| template<typename genIUType > | |
| GLM_FUNC_DECL genIUType | glm::bitfieldFillOne (genIUType Value, int FirstBit, int BitCount) |
| template<typename T , precision P, template< typename, precision > class vecType> | |
| GLM_FUNC_DECL vecType< T, P > | glm::bitfieldFillOne (vecType< T, P > const &Value, int FirstBit, int BitCount) |
| template<typename genIUType > | |
| GLM_FUNC_DECL genIUType | glm::bitfieldFillZero (genIUType Value, int FirstBit, int BitCount) |
| template<typename T , precision P, template< typename, precision > class vecType> | |
| GLM_FUNC_DECL vecType< T, P > | glm::bitfieldFillZero (vecType< T, P > const &Value, int FirstBit, int BitCount) |
| GLM_FUNC_DECL int16 | glm::bitfieldInterleave (int8 x, int8 y) |
| GLM_FUNC_DECL uint16 | glm::bitfieldInterleave (uint8 x, uint8 y) |
| GLM_FUNC_DECL int32 | glm::bitfieldInterleave (int16 x, int16 y) |
| GLM_FUNC_DECL uint32 | glm::bitfieldInterleave (uint16 x, uint16 y) |
| GLM_FUNC_DECL int64 | glm::bitfieldInterleave (int32 x, int32 y) |
| GLM_FUNC_DECL uint64 | glm::bitfieldInterleave (uint32 x, uint32 y) |
| GLM_FUNC_DECL int32 | glm::bitfieldInterleave (int8 x, int8 y, int8 z) |
| GLM_FUNC_DECL uint32 | glm::bitfieldInterleave (uint8 x, uint8 y, uint8 z) |
| GLM_FUNC_DECL int64 | glm::bitfieldInterleave (int16 x, int16 y, int16 z) |
| GLM_FUNC_DECL uint64 | glm::bitfieldInterleave (uint16 x, uint16 y, uint16 z) |
| GLM_FUNC_DECL int64 | glm::bitfieldInterleave (int32 x, int32 y, int32 z) |
| GLM_FUNC_DECL uint64 | glm::bitfieldInterleave (uint32 x, uint32 y, uint32 z) |
| GLM_FUNC_DECL int32 | glm::bitfieldInterleave (int8 x, int8 y, int8 z, int8 w) |
| GLM_FUNC_DECL uint32 | glm::bitfieldInterleave (uint8 x, uint8 y, uint8 z, uint8 w) |
| GLM_FUNC_DECL int64 | glm::bitfieldInterleave (int16 x, int16 y, int16 z, int16 w) |
| GLM_FUNC_DECL uint64 | glm::bitfieldInterleave (uint16 x, uint16 y, uint16 z, uint16 w) |
Allow to perform bit operations on integer values.
<glm/gtc/bitfield.hpp> need to be included to use these functionalities.
| GLM_FUNC_DECL genIUType glm::bitfieldFillOne | ( | genIUType | Value, |
| int | FirstBit, | ||
| int | BitCount | ||
| ) |
Set to 1 a range of bits.
| GLM_FUNC_DECL vecType<T, P> glm::bitfieldFillOne | ( | vecType< T, P > const & | Value, |
| int | FirstBit, | ||
| int | BitCount | ||
| ) |
Set to 1 a range of bits.
| GLM_FUNC_DECL genIUType glm::bitfieldFillZero | ( | genIUType | Value, |
| int | FirstBit, | ||
| int | BitCount | ||
| ) |
Set to 0 a range of bits.
| GLM_FUNC_DECL vecType<T, P> glm::bitfieldFillZero | ( | vecType< T, P > const & | Value, |
| int | FirstBit, | ||
| int | BitCount | ||
| ) |
Set to 0 a range of bits.
Interleaves the bits of x and y. The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.
Interleaves the bits of x, y and z. The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.
Interleaves the bits of x, y, z and w. The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. The other bits are interleaved following the previous sequence.
Interleaves the bits of x and y. The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.
Interleaves the bits of x, y and z. The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.
Interleaves the bits of x and y. The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.
Interleaves the bits of x, y and z. The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.
Interleaves the bits of x, y, z and w. The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. The other bits are interleaved following the previous sequence.
Interleaves the bits of x and y. The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.
Interleaves the bits of x, y and z. The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.
Interleaves the bits of x, y, z and w. The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. The other bits are interleaved following the previous sequence.
Interleaves the bits of x and y. The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.
Interleaves the bits of x, y and z. The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.
Interleaves the bits of x and y. The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.
Interleaves the bits of x, y and z. The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.
Interleaves the bits of x, y, z and w. The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. The other bits are interleaved following the previous sequence.
| GLM_FUNC_DECL genIUType glm::bitfieldRotateLeft | ( | genIUType | In, |
| int | Shift | ||
| ) |
Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side.
| GLM_FUNC_DECL vecType<T, P> glm::bitfieldRotateLeft | ( | vecType< T, P > const & | In, |
| int | Shift | ||
| ) |
Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side.
| GLM_FUNC_DECL genIUType glm::bitfieldRotateRight | ( | genIUType | In, |
| int | Shift | ||
| ) |
Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side.
| GLM_FUNC_DECL vecType<T, P> glm::bitfieldRotateRight | ( | vecType< T, P > const & | In, |
| int | Shift | ||
| ) |
Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side.
| GLM_FUNC_DECL genIUType glm::mask | ( | genIUType | Bits | ) |
Build a mask of 'count' bits
| GLM_FUNC_DECL vecIUType<T, P> glm::mask | ( | vecIUType< T, P > const & | v | ) |
Build a mask of 'count' bits