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(void) | - clear |
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(void) | - clearColour |
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(void) | - clearDepth |
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(void) | - draw |
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(ARTextureUnit *) | - getTextureUnit: |
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(void) | - drawTrianglesWithCount: |
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(void) | - drawPointsWithCount: |
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(void) | - drawScene: |
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(NSDictionary *) | - drawSceneForCapture: |
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(void) | - useTextureUnit: |
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(void) | - bindTexture:onUnit: |
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(void) | - addBufferToDeleteArray: |
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(void) | - addTextureToDeleteArray: |
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NSMutableArray * | _textureUnits |
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float | _normalMatrix [9] |
| |
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NSArray * | _delegates |
| |
|
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CVOpenGLESTextureCacheRef | textureCache |
| |
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ARFaceCullMode | faceCullMode |
| |
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ARBlendMode | blendMode |
| |
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BOOL | depthTestingEnabled |
| |
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BOOL | depthWritingEnabled |
| |
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BOOL | colourWritingEnabled |
| |
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ARMatrix4 * | projectionMatrix |
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ARMatrix4 * | modelViewMatrix |
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ARMatrix4 * | viewMatrix |
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ARMatrix4 * | modelMatrix |
| |
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ARVector3 * | worldCameraPosition |
| |
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float * | normalMatrix |
| |
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ARMatrix4 * | modelViewProjectionMatrix |
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NSArray * | lights |
| |
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ARVertexBuffer * | vertexBuffer |
| |
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ARCamera * | camera |
| |
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ARShaderProgram * | shaderProgram |
| |
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ARTextureUnit * | textureUnit |
| |
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ARVector3 * | nextCaptureColour |
| |
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BOOL | renderingForCapture |
| |
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float | blendInfluence |
| |
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NSMutableArray * | bones |
| |
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AREAGLContext * | context |
| |
|
NSMutableArray< NSNumber * > * | bufferDeleteArray |
| |
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NSMutableArray< NSNumber * > * | textureDeleteArray |
| |
The documentation for this category was generated from the following files:
- ARRenderer.m
- ARRendererPrivate.h