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KudanAR - iOS
1.6.0
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#import <ARPointLight.h>
Inherits ARLight.
Inherited by ARSpotLight.
Properties | |
| float | attenuation |
Properties inherited from ARLight | |
| ARVector3 * | colour |
| float | ambientCoefficient |
Properties inherited from ARNode | |
| NSString * | name |
| ARNode * | parent |
| NSArray< ARNode * > * | children |
| NSArray * | descendants |
| ARVector3 * | position |
| ARVector3 * | scale |
| ARQuaternion * | orientation |
| ARMatrix4 * | localTransform |
| ARMatrix4 * | worldTransform |
| ARMatrix4 * | fullTransform |
| ARQuaternion * | fullOrientation |
| ARQuaternion * | worldOrientation |
| ARVector3 * | worldScale |
| ARVector3 * | worldPosition |
| ARVector3 * | fullPosition |
| ARNode * | world |
| NSUInteger | childCount |
| BOOL | visible |
ARPointLight represents a light in the scene that shines in all directions equally from a specific position, much like the standard ARLight. However, unlike ARLight, ARPointLight accounts for attenuation, with the level of light falling off over distance, following the inverse square law.
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readwritenonatomicassign |
The decay of the light intensity over distance.
Smaller values represent less decay.