Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- p -
- padding
: ARCameraStream
- parent
: ARNode
- pause
: ARCameraView
, ARPlayableTexture
, ARRenderer
, ARVideoNode
- pauseTolerance
: ARPlayableTexture
- perPixelShader
: ARLightMaterial
- play
: ARPlayableTexture
, ARVideoNode
- playableTextureDidFinish:
: <ARPlayableTextureDelegate>
- position
: ARNode
- positionToEye:
: ARNode
- positionToWorld:
: ARNode
- postRender
: ARMaterial
, ARNode
, <ARRenderTargetDelegate>
, ARTexture
- prepareRenderer:meshNode:
: ARMesh
- preRender
: ARNode
, <ARRenderTargetDelegate>
, ARTexture
- principlePoint
: ARCamera
- principlePointOffset
: ARFullscreenManager
- priority
: ARRenderTarget
- process:width:height:padding:
: ARArbiTrackerManager
, ARImageTrackerManager
- prohibitRecoveryMode
: ARImageTrackable
, ARImageTrackableSet
, ARImageTrackerManager
- projectionMatrix
: ARCamera