PhotoModeler Standard

PhotoModeler helps you create accurate, high-quality 3D models and measurements from photographs using your own camera.

PhotoModeler Standard Overview

PhotoModeler Standard is the base product. PhotoModeler Premium contains all the capabilities of PhotoModeler Standard, and adds scanning and dense surface modeling (along with SmartMatch, Motion, Idealize, Geographic Systems, Volumes, Contours, and UAV/drone support). Comparison of PhotoModeler Premium and Standard for more detail.

PhotoModeler Standard, as the base product, is a powerful and affordable tool to build accurate models and get measurements from your photos. Use PhotoModeler Standard to build:

  • CAD-like models of a wide variety of objects and scenes.
  • Models using points, lines, edges, surfaces (photo textured or shaded) and other entities.
  • Automated projects, using the included target detection features

PhotoModeler Main Features

  • Easy to Use and Learn: Includes an advanced Windows user interface, Wizards for easy project set-up, extensive multimedia tutorials (over 4 hours playing time!), printed user guide, and extensive on-line help.
  • Modeling Tools: Create models using PhotoModeler's Point, Line, Curve, Edge, Cylinder, and Shape marking tools.
  • Surface Tools: Add surfaces to features defined by Points, Lines, Curves, and Edges. Create NURBS Surfaces from Lines, Edges, and Curves.
  • Photo-textures: Add photo-textures and colors to surfaces. Export textures with 3DS, OBJ, VRML, and 3DM.
  • 3D Viewer: View, measure, select objects, and interactively rotate the created 3D models with full photo-textures.
  • Measurement Tools: Perform point, distance, length and area measurements right within PhotoModeler.
  • Coded Targets: Automate the setup (initial marking and referencing) of the project, or the extraction 3D data points using targets with a special code ring that the software recognizes in the images.
  • Scale/Rotate/Translate: This feature provides you the ability to apply proper scale to your project and set your model in the proper coordinate system for exporting.
  • Export Capabilities: Export your model to Autodesk DXF (2D and 3D), 3D Studio 3DS, Wavefront OBJ, VRML (1&2), IGES, OpenNURBS/Rhino, StereoLithography STL, RAW, Maya Script, Max Script, FBX, and Google Earth’s KML and KMZ.
  • Import Capabilities: Import 3D data for use as control points, affine (coordinate systems), mesh comparison, or photo projection.
  • Photograph Handling: Work with any number of photographs, add new photographs at any time, and import many different image formats. * Image Control: Use extensive Zoom Tools for accurate sub-pixel marking, Photo Rotate for easier viewing, and Image Enhancement for increased visibility.
  • Camera Support: Use images from digital, film, or video cameras. Automatic Camera Orientation determines the position of the camera when the image was taken. Use different cameras in the same project.
  • Camera Calibrator: Accurately measure your camera's focal length, principal point, digitizing aspect ratio and lens distortion.
  • Photo-Projections Check project quality by projecting 3D data onto your photos.
  • Customizable Interface: Control the layout and appearance of your PhotoModeler screen. Customizable items include toolbars, short cut keys, and colors for items such as 3D objects, Projections, and the 3D Viewer.

System Requirements

PhotoModeler Standard will run on 64-bit versions of:

  • Windows 10
  • Windows 8
  • Windows 7

Please note that older versions of PhotoModeler are not guaranteed to work on versions of operating systems newer than the PhotoModeler release date.

Minimum System Specifications

The minimum system requirements depend on which version of PhotoModeler and the types of projects being carried out.

The minimum requirements for PhotoModeler Standard are:

  • Intel Core i3
  • 1GB RAM
  • 1GB free hard disk space
  • sound hardware for the video tutorials

The above will handle only simple, small photo set (under 20 photos) projects.

Improved System Specifications

The optimal computer configuration and hardware requirements for using PhotoModeler depends on which version of the software you are using, and the type of projects you are running.

Processing of manually marked/referenced and targeted projects within PhotoModeler Standard is very light on hardware requirements – almost any computer from recent years will be suitable.

Import Formats

Image formats that PhotoModeler Standard can load

  • JPEG (.jpg)
  • Tiff (.tif)
  • Windows BMP (.bmp)
  • PC Paintbrush (.pcx)
  • Targa (.tga)
  • Portable Network Graphics (.png)
  • Pict (.pct)
  • Photoshop (.psd)
  • Portable Pixmap (.ppm)
  • Macintosh Paint (.mac)
  • EA Interchange File Format (.iff)
  • CALS Raster (.cal)
  • PhotoCD (.pcd)
  • Silicon Graphics Image (.sgi)
  • Silicon Graphics RGB (.rgb)
  • Jpeg2000 (.jp2/.jpx)
  • MS HDphoto (.hpd/.wdp)

3D file import formats (used for control points, coordinate system transforms, and perspective model matching)

  • DXF
  • Wavefront OBJ
  • 3D Studio
  • Raw Text file
  • CSV

Export Formats

PhotoModeler Standard export 3D model data in the following formats:

Extension Name Supports photographic textures
3ds 3D Studio
3dm Rhino
csv Comma Separated Values
dxf 2D & 3D DXF
fbx Filmbox
igs IGES
kml Google Earth
kmz Google Earth
ma Maya script
ms 3D Studio Max script
obj Wavefront
pts PTS - XYZ scan data
txt RAW XYZ coords
wrl VRML 1 & 2

[Other Exports]

PhotoModeler can create animated videos of the 3D View. These animation videos can be exported as GIF or AVI files. In addition animations can be uploaded directly to YouTube.

PhotoModeler can create and export orthophotos (remapped photos to remove shape and perspective distortion). These can be exported in the following image formats: jpg, tif, bmp, pcx, tga, png, pct, psd, iff, cal, sgi, and rgb.

The various numeric and textual data tables (photos, points, lines, curves, surfaces, etc.) can also be exported as space-, tab-, or comma-delimited text files (txt,csv).

API / Programmability
PhotoModeler can be accessed by an external application through the Windows standard DDE interface. The DDE interface provides both control over the program as well as data import and export capabilities. See the help file for more detail.

※ Note that not all format types support all PhotoModeler entity types.

† Photographic texture export for point formats is rgb coloring of each point from the original photos.

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